I love the smell of UnrealEd crashing in the morning. – tarquin
eAttitude is an enumerated type that is used by the AI to determine how the Bot (UT)s (and creatures) react to the player. The enumerated type has the following elements (in order of decreasing importance):
||The bot will try and run away from the "other Pawn (UT)".|
||The bot will try and attack the "other pawn".|
||The bot will attack anything, indiscriminately.|
||The bot/creature will act in a threatening manner but will not attack the "other pawn".|
||The bot/creature will ignore the "other pawn".|
||The bot is friendly to the "other pawn".|
||The bot accepts the "other pawn" as its leader.|
The primary function for determining a bot's attitude is the function Bot (UT).AttitudeTo(). This function calls DeathMatchPlus.AssessBotAttitude() to obtain a value of 0, 1, 2, or 3. This value is then translated into fear, hate, ignore, and friendly respectively.
Unknown: As far as I can tell ATTITUDE_Frenzy, ATTITUDE_Threaten, and ATTITUDE_Follow are not used in Unreal Tournament.
SuperApe: Those attitudes are used extensively in ScriptedPawn as are all Intelligence and Attitude enums.