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Legacy:ElevatorTrigger

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UT :: Actor (UT) >> Triggers (UT) >> ElevatorTrigger

Works with the ElevatorMover. A special trigger actor is required because it must send extra information to the mover: which key to move to.

However, this class has a drawback: it only responds to proximity and can't be triggered itself. ElevatorTriggerPlus provides a fix.

Instructions[edit]

Create a large room that will have an elevator

  1. Subtract a room 512x512x512, light and texture it as you like.
  2. Create a new brush 16x128x128. Place this at floor level in the middle of the room.
  3. Press the right mouse button on the "Add mover" button (found under the brush buttons to the left of the editor) and select "ElevatorMover". A purple framed mover should appear, replacing the brush you just created.
  4. Press the right mouse button on the elevator and select:
    1. Movers
    2. Key 1
  5. Move the elevator up to around the middle of the room .
  6. Press the right mouse button on the elevator again and select:
    1. Movers
    2. Key 0

The elevator should move back to floor level and this is the position we want it to start in.

  1. Right click on the mover/elevator to bring up properties. Under "Object" and "InitalState" it is set to "BumpOpenTimed". Change to "StandOpenTimed". Close the properties window.
  1. If you want to test it add a playerstart and rebuild.
  1. To change textures, press the right mouse button on the elevator and select:
    1. Mover
    2. Show polys