Gah - a solution with more questions. – EntropicLqd
Difference between revisions of "Legacy:Engine"
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− | {{classbox| [[Legacy:Object|Object]] >> [[Legacy:Subsystem|Subsystem]] >> Engine}} | + | {{classbox| [[Legacy:Object|Object]] >> [[Legacy:Subsystem|Subsystem]] >> Engine (Package: Engine)}} |
The base class of the global application object classes. | The base class of the global application object classes. | ||
− | ==Properties == | + | ==Properties== |
− | ; | + | ; Primitive Cylinder : |
− | ; | + | ; Client Client (const) : Currently used Client object. |
− | ; | + | ; AudioSubsystem Audio (const) : Currently used audio subsystem |
− | ; | + | ; RenderDevice GRenDev (const) : Currently used render device. |
− | ; | + | ; int bShowFrameRate : Show the frame rate. ("stat fps" command) |
− | ; | + | ; int bShowRenderStats : Show render statistics. |
− | ; | + | ; int bShowHardwareStats : |
− | ; | + | ; int bShowGameStats : |
− | ; | + | ; int bShowNetStats : Show network statistics. ("Stat Net" command) |
− | ; | + | ; int bShowAnimStats : Show animation statistics. |
− | ; | + | ; int bShowLIPSincStats : Show LIPSinc statistics. |
− | ; | + | ; int bShowHistograph : |
− | ; int TickCycles | + | ; int bShowXboxMemStats : |
+ | ; int bShowMatineeStats : Show Matinee specific information | ||
+ | ; int bShowAudioStats : | ||
+ | ; int bShowLightStats : Show dynamic lighting statistics. | ||
+ | ; int TickCycles : | ||
+ | ; int GameCycles : | ||
+ | ; int ClientCycles : | ||
+ | ; int DetectedVideoMemory (config) : | ||
− | ==Known | + | ===Settings Group=== |
+ | ; int CacheSizeMegs (config) : | ||
+ | ; bool UseSound (config) : Whether the sound subsystem should be used. | ||
+ | ; bool UseStaticMeshBatching (config) : | ||
+ | ; bool ServerReadsStdin (config) : | ||
+ | ; float CurrentTickRate : Current tick rate. On clients this is probably equal to the framerate. | ||
+ | |||
+ | ===Color Group=== | ||
+ | |||
+ | These are used mainly by UnrealEd, but they are in fact declared here, so they might as well show up under <tt>[Engine.[[Legacy:GameEngine|GameEngine]]]</tt> in the INI file. | ||
+ | ; color C_WorldBox (config) : | ||
+ | ; color C_GroundPlane (config) : | ||
+ | ; color C_GroundHighlight (config) : | ||
+ | ; color C_BrushWire (config) : | ||
+ | ; color C_Pivot (config) : | ||
+ | ; color C_Select (config) : | ||
+ | ; color C_Current (config) : | ||
+ | ; color C_AddWire (config) : | ||
+ | ; color C_SubtractWire (config) : | ||
+ | ; color C_GreyWire (config) : | ||
+ | ; color C_BrushVertex (config) : | ||
+ | ; color C_BrushSnap (config) : | ||
+ | ; color C_Invalid (config) : | ||
+ | ; color C_ActorWire (config) : | ||
+ | ; color C_ActorHiWire (config) : | ||
+ | ; color C_Black (config) : | ||
+ | ; color C_White (config) : | ||
+ | ; color C_Mask (config) : | ||
+ | ; color C_SemiSolidWire (config) : | ||
+ | ; color C_NonSolidWire (config) : | ||
+ | ; color C_WireBackground (config) : | ||
+ | ; color C_WireGridAxis (config) : | ||
+ | ; color C_ActorArrow (config) : | ||
+ | ; color C_ScaleBox (config) : | ||
+ | ; color C_ScaleBoxHi (config) : | ||
+ | ; color C_ZoneWire (config) : | ||
+ | ; color C_Mover (config) : | ||
+ | ; color C_OrthoBackground (config) : | ||
+ | ; color C_StaticMesh (config) : | ||
+ | ; color C_VolumeBrush (config) : | ||
+ | ; color C_ConstraintLine (config) : | ||
+ | ; color C_AnimMesh (config) : | ||
+ | ; color C_TerrainWire (config) : | ||
+ | |||
+ | ==Known Subclasses== | ||
* [[Legacy:EditorEngine|EditorEngine]] | * [[Legacy:EditorEngine|EditorEngine]] | ||
+ | * [[Legacy:GameEngine|GameEngine]] | ||
+ | |||
+ | [[Category:Legacy Class (UT)|{{PAGENAME}}]] | ||
+ | [[Category:Legacy Class (UT2003)|{{PAGENAME}}]] | ||
+ | [[Category:Legacy Class (UT2004)|{{PAGENAME}}]] |
Latest revision as of 19:20, 17 December 2005
The base class of the global application object classes.
Properties[edit]
- Primitive Cylinder
- Client Client (const)
- Currently used Client object.
- AudioSubsystem Audio (const)
- Currently used audio subsystem
- RenderDevice GRenDev (const)
- Currently used render device.
- int bShowFrameRate
- Show the frame rate. ("stat fps" command)
- int bShowRenderStats
- Show render statistics.
- int bShowHardwareStats
- int bShowGameStats
- int bShowNetStats
- Show network statistics. ("Stat Net" command)
- int bShowAnimStats
- Show animation statistics.
- int bShowLIPSincStats
- Show LIPSinc statistics.
- int bShowHistograph
- int bShowXboxMemStats
- int bShowMatineeStats
- Show Matinee specific information
- int bShowAudioStats
- int bShowLightStats
- Show dynamic lighting statistics.
- int TickCycles
- int GameCycles
- int ClientCycles
- int DetectedVideoMemory (config)
Settings Group[edit]
- int CacheSizeMegs (config)
- bool UseSound (config)
- Whether the sound subsystem should be used.
- bool UseStaticMeshBatching (config)
- bool ServerReadsStdin (config)
- float CurrentTickRate
- Current tick rate. On clients this is probably equal to the framerate.
Color Group[edit]
These are used mainly by UnrealEd, but they are in fact declared here, so they might as well show up under [Engine.GameEngine] in the INI file.
- color C_WorldBox (config)
- color C_GroundPlane (config)
- color C_GroundHighlight (config)
- color C_BrushWire (config)
- color C_Pivot (config)
- color C_Select (config)
- color C_Current (config)
- color C_AddWire (config)
- color C_SubtractWire (config)
- color C_GreyWire (config)
- color C_BrushVertex (config)
- color C_BrushSnap (config)
- color C_Invalid (config)
- color C_ActorWire (config)
- color C_ActorHiWire (config)
- color C_Black (config)
- color C_White (config)
- color C_Mask (config)
- color C_SemiSolidWire (config)
- color C_NonSolidWire (config)
- color C_WireBackground (config)
- color C_WireGridAxis (config)
- color C_ActorArrow (config)
- color C_ScaleBox (config)
- color C_ScaleBoxHi (config)
- color C_ZoneWire (config)
- color C_Mover (config)
- color C_OrthoBackground (config)
- color C_StaticMesh (config)
- color C_VolumeBrush (config)
- color C_ConstraintLine (config)
- color C_AnimMesh (config)
- color C_TerrainWire (config)