I love the smell of UnrealEd crashing in the morning. – tarquin

Legacy:Subsystem

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT :: Object >> Subsystem (Package: Core)
UT2003 :: Object >> Subsystem (Package: Core)

The base class all subsystems. Subsystems usually correspond to large C++ classes. The benefit of defining a C++ class as a subsystem is that you can make some of its variables script-accessible, and you can make some of its properties automatically saveable as part of the configuration.

Known Subclasses[edit]

Subsystem
 +- AudioSubsystem     (native)
 |   +- ALAudioSubsystem       (native, only UT200x and UT Linux Port)
 |   +- GalaxyAudioSubsystem   (native, only UT - Epic Version)
 |   +- GalaxyAudioSubSystem   (native, third party for UT, made by Creative Labs to add EAX support, available here)
 |   +- GenericAudioSubsystem  (native)
 +- Engine
 |   +- EditorEngine
 |   |   +- UnrealEdEngine     (only UT200x)
 |   +- GameEngine
 +- Input      (native)
 +- NetDriver  (native)
 |   +- DemoRecDriver  (native)
 |   +- TcpNetDriver   (native)
 +- RenderDevice       (native)
 |   +- D3DRenderDevice         (native)
 |   +- D3D8RenderDevice        (native, third-party for UT, available here)
 |   +- D3D9RenderDevice        (native, temporarily in UT2004 v3204)
 |   +- GlideRenderDevice       (native, only UT)
 |   +- NullRenderDevice        (native, only UT200x)
 |   +- MetalRenderDevice       (native, only UT)
 |   +- OpenGLRenderDevice      (native)
 |   +- PixoRenderDevice        (native, only UT2004)
 |   +- SDLSoftwareRenderDevice (native, only UT Linux)
 |   +- SDLGLRenderDevice       (native, only UT Linux)
 |   +- RaveRenderDevice        (native, only UT Mac)
 |   +- SGLRenderDevice         (native, only UT)
 |   +- SoftwareRenderDevice    (native, only UT)
 +- System (native)