I'm a doctor, not a mechanic
Difference between revisions of "Legacy:Engine"
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; int bShowAudioStats : | ; int bShowAudioStats : | ||
; int bShowLightStats : Show dynamic lighting statistics. | ; int bShowLightStats : Show dynamic lighting statistics. | ||
− | ; int TickCycles | + | ; int TickCycles : |
− | ; int GameCycles | + | ; int GameCycles : |
; int ClientCycles : | ; int ClientCycles : | ||
; int DetectedVideoMemory (config) : | ; int DetectedVideoMemory (config) : |
Latest revision as of 18:20, 17 December 2005
The base class of the global application object classes.
Properties[edit]
- Primitive Cylinder
- Client Client (const)
- Currently used Client object.
- AudioSubsystem Audio (const)
- Currently used audio subsystem
- RenderDevice GRenDev (const)
- Currently used render device.
- int bShowFrameRate
- Show the frame rate. ("stat fps" command)
- int bShowRenderStats
- Show render statistics.
- int bShowHardwareStats
- int bShowGameStats
- int bShowNetStats
- Show network statistics. ("Stat Net" command)
- int bShowAnimStats
- Show animation statistics.
- int bShowLIPSincStats
- Show LIPSinc statistics.
- int bShowHistograph
- int bShowXboxMemStats
- int bShowMatineeStats
- Show Matinee specific information
- int bShowAudioStats
- int bShowLightStats
- Show dynamic lighting statistics.
- int TickCycles
- int GameCycles
- int ClientCycles
- int DetectedVideoMemory (config)
Settings Group[edit]
- int CacheSizeMegs (config)
- bool UseSound (config)
- Whether the sound subsystem should be used.
- bool UseStaticMeshBatching (config)
- bool ServerReadsStdin (config)
- float CurrentTickRate
- Current tick rate. On clients this is probably equal to the framerate.
Color Group[edit]
These are used mainly by UnrealEd, but they are in fact declared here, so they might as well show up under [Engine.GameEngine] in the INI file.
- color C_WorldBox (config)
- color C_GroundPlane (config)
- color C_GroundHighlight (config)
- color C_BrushWire (config)
- color C_Pivot (config)
- color C_Select (config)
- color C_Current (config)
- color C_AddWire (config)
- color C_SubtractWire (config)
- color C_GreyWire (config)
- color C_BrushVertex (config)
- color C_BrushSnap (config)
- color C_Invalid (config)
- color C_ActorWire (config)
- color C_ActorHiWire (config)
- color C_Black (config)
- color C_White (config)
- color C_Mask (config)
- color C_SemiSolidWire (config)
- color C_NonSolidWire (config)
- color C_WireBackground (config)
- color C_WireGridAxis (config)
- color C_ActorArrow (config)
- color C_ScaleBox (config)
- color C_ScaleBoxHi (config)
- color C_ZoneWire (config)
- color C_Mover (config)
- color C_OrthoBackground (config)
- color C_StaticMesh (config)
- color C_VolumeBrush (config)
- color C_ConstraintLine (config)
- color C_AnimMesh (config)
- color C_TerrainWire (config)