Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Difference between revisions of "Legacy:FlagBase"

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{{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> FlagBase (Package: )}}
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{{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> FlagBase (Package: BotPack)}}
  
 
The FlagBase actor is the actor which tells UT where to place the flag for CTF or any mod that uses flags at various points in the level. When you place a FlagBase in the level it will appear as a blue flag.
 
The FlagBase actor is the actor which tells UT where to place the flag for CTF or any mod that uses flags at various points in the level. When you place a FlagBase in the level it will appear as a blue flag.

Latest revision as of 18:39, 5 March 2016

UT :: Actor >> NavigationPoint >> FlagBase (Package: BotPack)

The FlagBase actor is the actor which tells UT where to place the flag for CTF or any mod that uses flags at various points in the level. When you place a FlagBase in the level it will appear as a blue flag.

For the UT200x version of the FlagBase, see xRealCTFBase.

The flag will appear the right color in-game as long as you set the Flagbase -> Team property to the team you want.

The team numbers are 0 = Red, 1 = Blue.

Properties[edit]

Main[edit]

int Team 
The team number of the defending team for this flag.

Related Topics[edit]