I love the smell of UnrealEd crashing in the morning. – tarquin

Difference between revisions of "Legacy:FluidTexture"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
m
Line 1: Line 1:
[[:Category:Legacy Class (UT2003)]]
+
{{classbox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Material|Material]] >> [[Legacy:RenderedMaterial|RenderedMaterial]] >> [[Legacy:BitmapMaterial|BitmapMaterial]] >> [[Legacy:Texture|Texture]] >> [[Legacy:FractalTexture|FractalTexture]] >> [[Legacy:WaterTexture|WaterTexture]] >> FluidTexture (Package: Fire)}}
 
+
{{classbox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Material|Material]] >> [[Legacy:RenderedMaterial|RenderedMaterial]] >> [[Legacy:BitmapMaterial|BitmapMaterial]] >> [[Legacy:Texture|Texture]] >> [[Legacy:FractalTexture|FractalTexture]] >> [[Legacy:WaterTexture|WaterTexture]] >> FluidTexture}}
+
  
 
A non-abstract subclass of WaterTexture without any new properties or methods and no subclasses.
 
A non-abstract subclass of WaterTexture without any new properties or methods and no subclasses.
 +
 
[[Category:Legacy Class (UT2003)|{{PAGENAME}}]]
 
[[Category:Legacy Class (UT2003)|{{PAGENAME}}]]

Revision as of 01:32, 23 May 2003

UT2003 :: Object >> Material >> RenderedMaterial >> BitmapMaterial >> Texture >> FractalTexture >> WaterTexture >> FluidTexture (Package: Fire)

A non-abstract subclass of WaterTexture without any new properties or methods and no subclasses.