I don't need to test my programs. I have an error-correcting modem.
Holds information about the current game which is replicated (and thus available) to network clients.
For the UT200x version of this actor, see GameReplicationInfo.
To get hold of a game's GameReplicationInfo on a network client, get it from the local PlayerPawn, not from Level.Game.GameReplicationInfo. (Level.Game doesn't exist on network clients.)