I don't need to test my programs. I have an error-correcting modem.
From Unreal Wiki, The Unreal Engine Documentation Site
A native, abstract parent class for those which handle data to be sent from the server to the client. ReplicationInfos are always relevant for network replication.
Known Subclasses in UT
Known Subclasses in UT200x
- LinkedReplicationInfo (UT2004)
- VoiceChatReplicationInfo (UT2004)
- VotingReplicationInfoBase (UT2004)
- utvReplicationInfo (UT2004)