Mostly Harmless
Legacy:How UT Weapons Work
From Unreal Wiki, The Unreal Engine Documentation Site
Before we start[edit]
It is advisable to have the script code of the classes mentioned opened in an editor of your choice while reading this to compare the descriptions here with the actual code.
Contents[edit]
- Legacy:How UT Weapons Work/Firing A Weapon
- Legacy:How UT Weapons Work/Switching To Another Weapon
- Legacy:How UT Weapons Work/Picking Up A Weapon
- Legacy:How UT Weapons Work/How Bots Choose A Weapon
- Legacy:How UT Weapons Work/Telling Bots How To Use A Weapon
- /Double Enforcers (?) – How to make weapons like the UT Enforcer.
Related Topics[edit]
Discussion[edit]
Luggage: Can someone explain how the return value of the RateSelf() function is... valued? The higher, the more likely is a bot to choose that weapon... but... how often is that function called? And how do bots respond to it? Hm, maybe I could just have a look at what the other guns give back, ahem. :)