I love the smell of UnrealEd crashing in the morning. – tarquin

Legacy:How UT Weapons Work

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search

Before we start[edit]

It is advisable to have the script code of the classes mentioned opened in an editor of your choice while reading this to compare the descriptions here with the actual code.

Contents[edit]

Related Topics[edit]

Discussion[edit]

Luggage: Can someone explain how the return value of the RateSelf() function is... valued? The higher, the more likely is a bot to choose that weapon... but... how often is that function called? And how do bots respond to it? Hm, maybe I could just have a look at what the other guns give back, ahem. :)