The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall


From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 15:56, 2 September 2004 by Wormbo (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT :: Actor (UT) >> NavigationPoint (UT) >> InventorySpot (Package: Engine)
UT2003 :: Actor >> NavigationPoint >> SmallNavigationPoint >> InventorySpot (Package: Engine)

InventorySpots are automatically created by the editor for every Inventory (UT) item in UT or Pickup/xPickUpBase in UT2003. They are invisible in the editor and in the game.

Important: Don't place these in your maps, UnrealEd will handle it for you.

Properties (UT)[edit]

Inventory (UT) markedItem 
The item this InventorySpot was created for.

Properties (UT2003)[edit]

Pickup markedItem 
The pickup this InventorySpot was created for.
xPickUpBase myPickupBase 
The pickup base this InventorySpot was created for.