Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel


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UT :: Actor (UT) >> NavigationPoint (UT) >> InventorySpot (Package: Engine)
UT2003 :: Actor >> NavigationPoint >> SmallNavigationPoint >> InventorySpot (Package: Engine)

InventorySpots are automatically created by the editor for every Inventory (UT) item in UT or Pickup/xPickUpBase in UT2003. They are invisible in the editor and in the game.

Important: Don't place these in your maps, UnrealEd will handle it for you.

Properties (UT)

Inventory (UT) markedItem 
The item this InventorySpot was created for.

Properties (UT2003)

Pickup markedItem 
The pickup this InventorySpot was created for.
xPickUpBase myPickupBase 
The pickup base this InventorySpot was created for.