My program doesn't have bugs. It just develops random features.

Legacy:KeyInventory

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UT2004 :: Actor >> Inventory >> KeyInventory (Package: UnrealGame)

This is the inventory item that will unlock (disable) LockedObjectives when a player touches it.

Properties[edit]

This property is hidden.

KeyPickup MyPickup 
The Pickup that spawned this KeyInventory.

Functions[edit]

UnLock( LockedObjective O ) 
Disables the objective.
Destroyed() 
Sets MyPickup to state Pickup.

Related Topics[edit]

Discussion[edit]

SuperApe: Created.