I don't need to test my programs. I have an error-correcting modem.

Difference between revisions of "Legacy:LiftCenter (UT)"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
m
m (+MaxDist2D desc)
(One intermediate revision by one other user not shown)
Line 2: Line 2:
  
 
A LiftCenter actor tells AI agents (bots, etc) where to go while riding a lift.
 
A LiftCenter actor tells AI agents (bots, etc) where to go while riding a lift.
 +
 +
For the UT200x version of this actor, see [[Legacy:LiftCenter|LiftCenter]].
  
 
==Properties==
 
==Properties==
  
 
===LiftCenter Group===
 
===LiftCenter Group===
; name LiftTag : Ties this to other lift pathnodes.
+
; name LiftTag: Ties this to other lift pathnodes.
; name LiftTrigger : Indicates to AI which Trigger actor will activate this Lift.
+
; name LiftTrigger: Indicates to AI which Trigger actor will activate this Lift.
; vector MaxZDiffAdd : Added threshold for Z difference between pawn and lift, for lifts which are at the end of a ramp or stairs. ''(UT only?)''
+
; vector MaxZDiffAdd: Added threshold for Z difference between pawn and lift, for lifts which are at the end of a ramp or stairs.  
; vector MaxDist2D : ''(UT only?)''
+
; vector MaxDist2D: The maximum distance between the bot and the LiftCenter. It defaults to 400 world units.
  
 
===Hidden===
 
===Hidden===
Line 16: Line 18:
 
; [[Legacy:Trigger|Trigger]] RecommendedTrigger  :
 
; [[Legacy:Trigger|Trigger]] RecommendedTrigger  :
  
==Known Subclasses (UT)==
+
==Known Subclasses==
  
 
These are used in a similar fashion with [[Legacy:LiftExit (UT)|LiftExit (UT)]] to create different types of path.
 
These are used in a similar fashion with [[Legacy:LiftExit (UT)|LiftExit (UT)]] to create different types of path.
* [[Legacy:JumpSpot (UT)|JumpSpot (UT)]] ''(UT only. In UT200x, JumpSpot is a subclass of NavigationPoint->JumpDest)''
+
* [[Legacy:JumpSpot (UT)|JumpSpot (UT)]]
 
* [[Legacy:PainPath|PainPath]]
 
* [[Legacy:PainPath|PainPath]]
 
* [[Legacy:TranslocDest|TranslocDest]]
 
* [[Legacy:TranslocDest|TranslocDest]]
  
 
==Related Topics==
 
==Related Topics==
* [[Legacy:LiftExit|LiftExit]]
+
* [[Legacy:LiftExit (UT)|LiftExit (UT)]] - The companion actor to this.
 
* [[Legacy:Pathing Lifts|Pathing Lifts]] for full details on how to use
 
* [[Legacy:Pathing Lifts|Pathing Lifts]] for full details on how to use
 
* [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] for a summary of pathnode classes
 
* [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] for a summary of pathnode classes

Revision as of 14:36, 18 April 2015

UT :: Actor (UT) >> NavigationPoint (UT) >> LiftCenter

A LiftCenter actor tells AI agents (bots, etc) where to go while riding a lift.

For the UT200x version of this actor, see LiftCenter.

Properties

LiftCenter Group

name LiftTag
Ties this to other lift pathnodes.
name LiftTrigger
Indicates to AI which Trigger actor will activate this Lift.
vector MaxZDiffAdd
Added threshold for Z difference between pawn and lift, for lifts which are at the end of a ramp or stairs.
vector MaxDist2D
The maximum distance between the bot and the LiftCenter. It defaults to 400 world units.

Hidden

float LastTriggerTime 
vector LiftOffset 
Trigger RecommendedTrigger  

Known Subclasses

These are used in a similar fashion with LiftExit (UT) to create different types of path.

Related Topics