Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Difference between revisions of "Legacy:LiftCenter (UT)"
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A LiftCenter actor tells AI agents (bots, etc) where to go while riding a lift. | A LiftCenter actor tells AI agents (bots, etc) where to go while riding a lift. | ||
+ | |||
+ | For the UT200x version of this actor, see [[Legacy:LiftCenter|LiftCenter]]. | ||
==Properties== | ==Properties== | ||
===LiftCenter Group=== | ===LiftCenter Group=== | ||
− | ; name LiftTag : Ties this to other lift pathnodes. | + | ; name LiftTag: Ties this to other lift pathnodes. |
− | ; name LiftTrigger : Indicates to AI which Trigger actor will activate this Lift. | + | ; name LiftTrigger: Indicates to AI which Trigger actor will activate this Lift. |
− | ; vector MaxZDiffAdd : Added threshold for Z difference between pawn and lift, for lifts which are at the end of a ramp or stairs. | + | ; vector MaxZDiffAdd: Added threshold for Z difference between pawn and lift, for lifts which are at the end of a ramp or stairs. |
− | ; vector MaxDist2D : | + | ; vector MaxDist2D: The maximum distance between the bot and the LiftCenter. It defaults to 400 world units. |
===Hidden=== | ===Hidden=== | ||
Line 16: | Line 18: | ||
; [[Legacy:Trigger|Trigger]] RecommendedTrigger : | ; [[Legacy:Trigger|Trigger]] RecommendedTrigger : | ||
− | ==Known Subclasses | + | ==Known Subclasses== |
These are used in a similar fashion with [[Legacy:LiftExit (UT)|LiftExit (UT)]] to create different types of path. | These are used in a similar fashion with [[Legacy:LiftExit (UT)|LiftExit (UT)]] to create different types of path. | ||
− | * [[Legacy:JumpSpot (UT)|JumpSpot (UT)]] | + | * [[Legacy:JumpSpot (UT)|JumpSpot (UT)]] |
* [[Legacy:PainPath|PainPath]] | * [[Legacy:PainPath|PainPath]] | ||
* [[Legacy:TranslocDest|TranslocDest]] | * [[Legacy:TranslocDest|TranslocDest]] | ||
==Related Topics== | ==Related Topics== | ||
− | * [[Legacy:LiftExit|LiftExit]] | + | * [[Legacy:LiftExit (UT)|LiftExit (UT)]] - The companion actor to this. |
* [[Legacy:Pathing Lifts|Pathing Lifts]] for full details on how to use | * [[Legacy:Pathing Lifts|Pathing Lifts]] for full details on how to use | ||
* [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] for a summary of pathnode classes | * [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] for a summary of pathnode classes |
Revision as of 11:36, 18 April 2015
A LiftCenter actor tells AI agents (bots, etc) where to go while riding a lift.
For the UT200x version of this actor, see LiftCenter.
Properties
LiftCenter Group
- name LiftTag
- Ties this to other lift pathnodes.
- name LiftTrigger
- Indicates to AI which Trigger actor will activate this Lift.
- vector MaxZDiffAdd
- Added threshold for Z difference between pawn and lift, for lifts which are at the end of a ramp or stairs.
- vector MaxDist2D
- The maximum distance between the bot and the LiftCenter. It defaults to 400 world units.
Hidden
- float LastTriggerTime
- vector LiftOffset
- Trigger RecommendedTrigger
Known Subclasses
These are used in a similar fashion with LiftExit (UT) to create different types of path.
Related Topics
- LiftExit (UT) - The companion actor to this.
- Pathing Lifts for full details on how to use
- NavigationPoint (UT) for a summary of pathnode classes
- Bot Pathing for further path network topics