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From Unreal Wiki, The Unreal Engine Documentation Site
For more information about the logging and what is logged see GameStats.
- MasterServerUplink Uplink
- Creates an uplink to the GameSpy servers and sends those servers the game stats.
- Init ( )
- Logs to the standard local log that the class has been initialized (MasterServerGameStats initializing).
- Logf (string LogString)
- Insures proper connection to UpLink then attempts to call LogStatLine of MasterServerUplink. If the stats are rejected then the connection is lost.
- Shutdown ( )
- Does nothing.