Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
From Unreal Wiki, The Unreal Engine Documentation Site
For more information about the logging and what is logged see GameStats.
- MasterServerUplink Uplink
- Creates an uplink to the GameSpy servers and sends those servers the game stats.
- Init ( )
- Logs to the standard local log that the class has been initialized (MasterServerGameStats initializing).
- Logf (string LogString)
- Insures proper connection to UpLink then attempts to call LogStatLine of MasterServerUplink. If the stats are rejected then the connection is lost.
- Shutdown ( )
- Does nothing.