Mostly Harmless
Legacy:Mod Ideas/InstrumentsOnly
Description[edit]
This mod makes every player completely and uttlerly invisible – and I do mean that. No pansying around with transparent skins here - we are talking total see-throughness. Proper invisible man invisibleness. The main features are summarised below.
- Every player is non visible.
- Whenever a player uses a weapon (including the translocator) they become visible for 1 10th of a second (or longer if it's a charged weapon e.g. the player loads three rockets or charges their sheild gun).
- Every player is given a beeper that bleeps faster the closer they are to someone (mush the same way as the I'm going to die indicator from AvP's Marine).
- The HUD is modified to show players on a radar screen as blobs - but only those directly within the field of view.
Interested Scripters[edit]
If you are interested in developing this mod for UT2003 then add your name to the list. Once you start development you should indicate that below (and hopefully include a link to a journal page). Before you start development you should also check this section to see if anyone else has started.
Discussion[edit]
EntropicLqd: The beeper should probably change tone if you are in another players field of vision. The description isn't complete really and could do with fleshing out a little but the basic idea is there.
ZxAnPhOrIaN: Why did you name this mod InstrumentsOnly?
EntropicLqd: It's taken from the flying term where you can't see owt and have to rely completely on your flight instruments to tell you where you are and what's going on.
ZxAnPhOrIaN: I see...
Mychaeel: I believe there's an Unreal Tournament mutator (recently reviewed by ModSquad) which goes part of that way: It hides players, but not their weapon. I've also heard that UT2003's invisibility pickup works a bit like what you described – when a player shoots, he/she becomes visible briefly. The rest would be implementing something along the lines of the ScreenPad...