Gah - a solution with more questions. – EntropicLqd
One of these days I'll get around to writing a Wiki page on how the bot code in UT2003 works (or is there already one?), since I've spent way too much time staring at it. It's a wonder I can still think coherently. It's right up there with replication in difficulty to follow.
I like feedback on my stuff, even if it's bad. My contact info is:
Email: click here
I write mods/programs for lots of other games. Most of them have been small, because anything large requires graphics, and I'm kinda afraid of starting/joining a mod group because it seems they have a higher chance of failing than marriages in America.
I suck at names. I don't know why.
I'm a big Linux fan. Wish Epic had given UT2003 a full Linux port (or at least had ported ucc make). On the other hand, it could've been worse *cough* Bioware *cough*. Sorry, had to do that. :D
I love random things, as you can see on my mods page. It probably comes from playing too much Doom 2 with the D!Zone program (which had an excellent and very customizable map item randomizer).
How I know I'm a hardcore programmer: When the Epic Bonus Pack for UT2003 came out, I found config variables in the Invasion code, located them in UT2003.ini, and posted the info to the official forums. An amused poster then replied, educating me to the presence of the menu controlling those options in Invasion's game rules tab, which I had missed because I had played online and then went straight to the code. :o
GRAF!K: I'm constantly getting bit by the same thing. On my mod project I spent hours trying to eliminate screen flashes. Found out it's in the menu. :rolleyes: :D
Tarquin: Hi there! welcome to the site :D