My program doesn't have bugs. It just develops random features.
Legacy:Olorin/Rants
From Unreal Wiki, The Unreal Engine Documentation Site
Rants[edit]
Why rant? Because it feels good, and because it might prompt someone else to pitch in their ideas in regard.
Unreal Online: Custom maps[edit]
Now, I understand there's not much that can be done in regard, but I just hate joining a server to see my T1 connection spend 10 minutes downloading a map.
I'm sure I'm not the only one. So, what can be done in regard?
- Optimize your maps to make the download smaller
- Use standard content (for ex: standard smeshes that we all have) unless you really need to
- Run a server only if your server can serve fast
...and, by the name of what's dear to you...
- Test your map and make sure it's stable! I mean, sometimes I wait those 10 minutes to play your map, and then, 2 minutes into it, it crashes ! (just your map, since I end up in the server browser and can join any other server, while your server disappears from the list)
Right?
RPGs, where are thou?[edit]
Is it me or there is a lack of good RPGs lately? Sure, it seems money is in the MMORPG slice of the market, but still....