The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
Legacy:Olorin/Rants
From Unreal Wiki, The Unreal Engine Documentation Site
Rants
Why rant? Because it feels good, and because it might prompt someone else to pitch in their ideas in regard.
Unreal Online: Custom maps
Now, I understand there's not much that can be done in regard, but I just hate joining a server to see my T1 connection spend 10 minutes downloading a map.
I'm sure I'm not the only one. So, what can be done in regard?
- Optimize your maps to make the download smaller
- Use standard content (for ex: standard smeshes that we all have) unless you really need to
- Run a server only if your server can serve fast
...and, by the name of what's dear to you...
- Test your map and make sure it's stable! I mean, sometimes I wait those 10 minutes to play your map, and then, 2 minutes into it, it crashes ! (just your map, since I end up in the server browser and can join any other server, while your server disappears from the list)
Right?
RPGs, where are thou?
Is it me or there is a lack of good RPGs lately? Sure, it seems money is in the MMORPG slice of the market, but still....