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Difference between revisions of "Legacy:Player (UT)"

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Latest revision as of 04:22, 27 May 2003

UT :: Object (UT) >> Player (Package: Engine)

Corresponds to a real player (a local camera or remote net player).

See Player for the UT2003 version of this class.

Properties[edit]

int vfOut (native const) 
int vfExec (native const) 
PlayerPawn Actor (transient const) 
The PlayerPawn actor controlled by this player.
Console Console (transient const) 
The console of that player.
bool bWindowsMouseAvailable (transient const) 
bool bShowWindowsMouse 
bool bSuspendPrecaching 
float WindowsMouseX (transient const) 
float WindowsMouseY (transient const) 
int CurrentNetSpeed 
int ConfiguredInternetSpeed, ConfiguredLanSpeed (globalconfig) 
byte SelectedCursor 

Constants[edit]

These constants are represent the available cursor styles.

  • IDC_ARROW = 0
  • IDC_SIZEALL = 1
  • IDC_SIZENESW = 2
  • IDC_SIZENS = 3
  • IDC_SIZENWSE = 4
  • IDC_SIZEWE = 5
  • IDC_WAIT = 6

Known Native Subclasses[edit]