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Legacy:PolyFlags
In the properties of a Brush, under Brush -> PolyFlags you can give all surfaces of the brush default properties that override the Surface Flags (UT) in the Surface Properties window.
In PolyFlags you have to enter a decimal number, what follows is a list of the meaning of all the numbers.
To give a brush two or more properties at the same time, you need to make the sum of the numbers of both properties. For example if you want a Translucent + TwoSided brush, you have to use the number 4 + 256 = 260.
After you entered the number you need to rebuild to see the change.
Here's the list, mostly taken from Enum-Polyflags.h:
Bit | Value (dec) | Value (hex) | Name | Description |
---|---|---|---|---|
0 | 0x0 | Use settings from Surface Properties for each individual surface of the brush. | ||
0 | 1 | 0x1 | PF_Invisible | Polygon is invisible. |
1 | 2 | 0x2 | PF_Masked | Polygon should be drawn masked. Use for palettized textures to make the first color in the palette (in Paint Shop Pro at least) invisible, see Color Blending. |
2 | 4 | 0x4 | PF_Translucent | Darker parts of the texture become transparent, see Color Blending. |
3 | 8 | 0x8 | PF_NotSolid | Polygon is not solid doesn't block. |
4 | 16 | 0x10 | PF_Environment | Polygon should be drawn environment mapped. |
4 | 16 | 0x10 | PF_ForceViewZone | Force current iViewZone in OccludeBSP (reuse Environment flag). |
5 | 32 | 0x20 | PF_Semisolid | Polygon is semi-solid, collision solid CSG nonsolid. |
6 | 64 | 0x40 | PF_Modulated | Greyer parts of the texture become transparent, see Color Blending. |
7 | 128 | 0x80 | PF_FakeBackdrop | Poly looks exactly like backdrop (parallax SkyBox visible through surface). |
8 | 256 | 0x100 | PF_TwoSided | Poly is visible from both sides. |
9 | 512 | 0x200 | PF_AutoUPan | Automatically pans in U direction; change speed in ZoneInfo or LevelInfo -> ZoneLight. |
10 | 1024 | 0x400 | PF_AutoVPan | Automatically pans in V direction; change speed in ZoneInfo or LevelInfo -> ZoneLight. |
11 | 2048 | 0x800 | PF_NoSmooth | Don't smooth textures. |
12 | 4096 | 0x1000 | PF_BigWavy | Poly has a big wavy pattern in it. |
12 | 4096 | 0x1000 | PF_SpecialPoly | Game-specific poly-level render control (reuse BigWavy flag). |
13 | 8192 | 0x2000 | PF_SmallWavy | Small wavy pattern (for water/enviro reflection). |
14 | 16384 | 0x4000 | PF_Flat | Flat surface. |
15 | 32768 | 0x8000 | PF_LowShadowDetail | Reduces shadow detail; in conjunction with High Shadow Detail (below), makes extra low shadow detail |
16 | 65536 | 0x10000 | PF_NoMerge | Don't merge poly's nodes before lighting when rendering. |
17 | 131072 | 0x20000 | PF_CloudWavy | Polygon appears wavy like clouds. |
18 | 262144 | 0x40000 | PF_DirtyShadows | Dirty shadows. |
19 | 524288 | 0x80000 | PF_BrightCorners | Brighten convex corners; no dark shadows at the edges of the surface. |
20 | 1048576 | 0x100000 | PF_SpecialLit | Surface only gets light from Special Lit lights. |
21 | 2097152 | 0x200000 | PF_Gouraud | Gouraud shaded. |
21 | 2097152 | 0x200000 | PF_NoBoundRejection | Disable bound rejection in OccludeBSP (reuse Gourard flag). |
22 | 4194304 | 0x400000 | PF_Unlit | Surface ignores lighting and is full bright. |
23 | 8388608 | 0x800000 | PF_HighShadowDetail | Enhances shadow detail. |
24 | 16777216 | 0x1000000 | PF_Memorized | Editor: Poly is remembered. |
24 | 16777216 | 0x1000000 | PF_RenderHint | Internal: Rendering optimization hint. |
25 | 33554432 | 0x2000000 | PF_Selected | Editor: Poly is selected. |
26 | 67108864 | 0x4000000 | PF_Portal | Portal between iZones. |
27 | 134217728 | 0x8000000 | PF_Mirrored | Reflective surface. |
28 | 268435456 | 0x10000000 | PF_Highlighted | Editor: Poly is highlighted. |
29 | 536870912 | 0x20000000 | (unused?) | |
30 | 1073741824 | 0x40000000 | PF_FlatShaded | FPoly has been split by SplitPolyWithPlane. |
30 | 1073741824 | 0x40000000 | PF_EdProcessed | Internal: FPoly was already processed in editorBuildFPolys. |
30 | 1073741824 | 0x40000000 | PF_RenderFog | Internal: Render with fogmapping. |
31 | 2147483648 | 0x80000000 | PF_EdCut | Internal: FPoly has been split by SplitPolyWithPlane. |
31 | 2147483648 | 0x80000000 | PF_Occlude | Internal: Occludes even if PF_NoOcclude. |
Named combinations of flags[edit]
PF_NoOcclude = | PF_Translucent | PF_Invisible | PF_Modulated |
PF_NoEdit = | PF_Selected | PF_EdProcessed | PF_NoMerge | PF_EdCut |
PF_NoImport = | PF_NoMerge | PF_Memorized | PF_Selected | PF_EdProcessed | PF_EdCut |
PF_AddLast = | PF_NotSolid |
PF_NoAddToBSP = | PF_EdProcessed | PF_Selected | PF_Memorized |
PF_NoShadows = | PF_Invisible | PF_Environment | PF_FakeBackdrop |
PF_Transient = | PF_Highlighted |