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Legacy:RegularEngine/RegularBot

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RegularBot is the Bot Controller class. It's very simple, just a couple functions to handle the creation of the classes the bot will randomly choose.

UT2004 :: xBot >> RegularBot
class RegularBot extends xBot;
 
function Possess( Pawn aPawn )  //same as RgPlayer, just setup the pawn correctly from the PRI
{
    local RegularPawn rp;
 
    rp = RegularPawn(aPawn);
 
    if (rp != none) {rp.PlayerClassName = RegularPRI(PlayerReplicationInfo).PlayerClassName;}
 
    Super.Possess( aPawn );
}
 
function SetPawnClass(string inClass, string inCharacter)
{
    PawnSetupRecord = class'xUtil'.static.FindPlayerRecord(inCharacter);
    PlayerReplicationInfo.SetCharacterName(PawnSetupRecord.DefaultName);
}
 
 
// this looks complicated and messy, I know ... but it's really not.
// basically it just gets a list of available classes based on team
// and then picks the first one, and randomly selects the next one.
// Keeps bots from only picking a few classes.
 
function ChoosePlayerClass() {  
	local int i;
	if(RegularPRI(PlayerReplicationInfo) != none) {
	   for(i=0;i<RegularPRI(PlayerReplicationInfo).MaxClassNumber;i++) {
	       if(RegularPRI(PlayerReplicationInfo).PlayerClasses[i].TeamIndex == RegularPRI(PlayerReplicationInfo).Team.TeamIndex ||
	          RegularPRI(PlayerReplicationInfo).PlayerClasses[i].TeamIndex == 255 ) {
											RegularPRI(PlayerReplicationInfo).PlayerClassName = RegularPRI(PlayerReplicationInfo).PlayerClasses[i].ClassTitle;
 
if(Rand(10) > 5) {break;}
											}
	   }
	}
 
}
 
 
defaultproperties {
PawnClass=class'RegularPawn'
PlayerReplicationInfoClass=Class'RegularPRI'
}