Cogito, ergo sum
Difference between revisions of "Legacy:ReplicationInfo"
From Unreal Wiki, The Unreal Engine Documentation Site
m |
m |
||
Line 20: | Line 20: | ||
==Related Topics== | ==Related Topics== | ||
+ | * [[Legacy:Introduction To Replication|Introduction to Replication]] | ||
* [[Legacy:Replication|Replication]] | * [[Legacy:Replication|Replication]] | ||
+ | * [[Legacy:Replication Block|Replication Block]] | ||
[[Category:Legacy Class (UT)|{{PAGENAME}}]] | [[Category:Legacy Class (UT)|{{PAGENAME}}]] | ||
[[Category:Legacy Class (UT2003)|{{PAGENAME}}]] | [[Category:Legacy Class (UT2003)|{{PAGENAME}}]] | ||
[[Category:Legacy Class (UT2004)|{{PAGENAME}}]] | [[Category:Legacy Class (UT2004)|{{PAGENAME}}]] |
Latest revision as of 13:50, 25 March 2008
A native, abstract parent class for those which handle data to be sent from the server to the client. ReplicationInfos are always relevant for network replication.
Known Subclasses in UT[edit]
Known Subclasses in UT200x[edit]
- GameReplicationInfo
- LinkedReplicationInfo (UT2004)
- PlayerReplicationInfo
- SquadAI
- TeamInfo
- VoiceChatReplicationInfo (UT2004)
- VotingReplicationInfoBase (UT2004)
- utvReplicationInfo (UT2004)