Gah - a solution with more questions. – EntropicLqd

Legacy:Rising Water/Comments

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search

A few comments on the script:

= extensibility[edit]

Is it possible to read ALL default properties from a particular class? If so, this script could have variables

var() class<ZoneInfo> InitialClass TriggerClass < SEMI >

and the mapper could specify which two zones the thing toggles between.

States[edit]

Would the script be clearer if it used two states, each with an implementation of Trigger() ? ie state InitialClass and State TriggerClass?