Legacy:Rising Water/Comments

From Unreal Wiki, The Unreal Engine Documentation Site

A few comments on the script:

= extensibility

Is it possible to read ALL default properties from a particular class? If so, this script could have variables

var() class<ZoneInfo> InitialClass TriggerClass ;

and the mapper could specify which two zones the thing toggles between.

States

Would the script be clearer if it used two states, each with an implementation of Trigger() ? ie state InitialClass and State TriggerClass?