I love the smell of UnrealEd crashing in the morning. – tarquin

Legacy:Solid Snake/CeConsole

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search

Constants[edit]

DOUBLE_TAP_TIME = 0.3 

Properties[edit]

int ArrayID 
bool bLeftMouseHold 
float DoubleTapTabTime 
bool GUIDebug 
inventory SelectedInventory 
int SelectionID 

ceConsole[edit]

array<s_InventoryDef> AccessArray 

Structures[edit]

s_InventoryBox[edit]

int Alpha 
int FlagState 
Inventory Inv 
float PosX 
float PosY 
float ShiftX 
float ShiftY 

s_InventoryDef[edit]

float CurTimeX 
float CurTimeY 
array<s_InventoryBox> InventoryBox 

ceConsole[edit]

bool bFlipAxis 
int BottomBoxNo 
float BoxHeight 
float BoxPadding 
float BoxPadX 
float BoxPadY 
float BoxWidth 
bool bWrapBottomVertically 
bool bWrapTopVertically 
name InventoryClassName 
float ScreenX 
float ScreenY 
float TimeX 
float TimeY 
int TopBoxNo 

Functions[edit]

BeginState( )
ControllerClientPlaySound(sound ASound )
DoAction(int ActionID, int State )
EndState( )
bool FillInventoryBox( )
HandleAlteredSelectionID( )
bool KeyEvent(EInputKey Key, EInputAction Action, float Delta )
bool KeyType(EInputKey Key, optional string Unicode )
PostRender(Canvas Canvas )
Tick(float Delta )

Events[edit]

NotifyLevelChange( )