Gah - a solution with more questions. – EntropicLqd

Difference between revisions of "Legacy:Solid Snake/CeFloatingWindow"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
 
m (fixed bad game link)
 
Line 1: Line 1:
{{classbox| [[Legacy:... ENGINE ...|... ENGINE ...]] :: [[Legacy:Object|Object]] >> [[Legacy:GUI|GUI]] >> [[Legacy:GUIComponent|GUIComponent]] >> [[Legacy:GUIMultiComponent|GUIMultiComponent]] >> [[Legacy:GUIPage|GUIPage]] >> [[Legacy:UT2K4GUIPage|UT2K4GUIPage]] >> [[Legacy:PopupPageBase|PopupPageBase]] >> [[Legacy:FloatingWindow|FloatingWindow]] >> [[Legacy:CeFloatingWindow|ceFloatingWindow]]}}
+
{{classbox| [[Legacy:UT2004|UT2004]] :: [[Legacy:Object|Object]] >> [[Legacy:GUI|GUI]] >> [[Legacy:GUIComponent|GUIComponent]] >> [[Legacy:GUIMultiComponent|GUIMultiComponent]] >> [[Legacy:GUIPage|GUIPage]] >> [[Legacy:UT2K4GUIPage|UT2K4GUIPage]] >> [[Legacy:PopupPageBase|PopupPageBase]] >> [[Legacy:FloatingWindow|FloatingWindow]] >> ceFloatingWindow}}
  
 
==Properties==
 
==Properties==

Latest revision as of 03:21, 17 May 2008

Properties[edit]

float OldMouseX 
float OldMouseY 

ceFloatingWindow[edit]

bool bAllowMultipleInstances 
bool bDontLoseFocus 
bool bUseTitleBar 
FloatBox InnerBorder 
FloatBox InnerBoundBox 

Delegates[edit]

GUIButton OnContextMenuClick(ceGUIContextMenu Sender, string Item )
OnContextMenuQuery(ceGUIContextMenu Sender, out GUIComponent FocusedControl )
bool OnRefresh( )

Functions[edit]

GUIButton AddSystemButton(string StyleName )
AddSystemMenu( )
bool FloatingHover(GUIComponent Sender )
FloatingMousePressed(GUIComponent Sender, bool bRepeat )
FloatingMouseRelease(GUIComponent Sender )
bool FloatingPreDraw(Canvas C )
FloatingRendered(Canvas C )
ForceWindowPosition(float NewActualLeft, float NewActualTop, float NewActualWidth, float NewActualHeight )
GUIComponent GetGUIComponentOnContextQuery( )
class<ceModuleInfo> GetModuleInfo( )
GetWindowBounds(out float LeftBound, out float TopBound, out float RightBound, out float BottomBound )
GetWindowDimensions(out float AL, out float AT, out float AW, out float AH )
HoveringCorners(out int Left, out int Top, out int Right, out int Bottom )
InitComponent(GUIController MyController, GUIComponent MyOwner )
bool InternalOnClick(GUIComponent Sender )
bool InternalOnContextMenuQuery(ceGUIContextMenu Sender, out GUIComponent FocusedControl )
bool InternalOnPreDraw(Canvas Canvas )
bool IsInBounds( )
SetFocus(GUIComponent Who )
SetWindowPosition(float NewActualLeft, float NewActualTop, float NewActualWidth, float NewActualHeight )

Events[edit]