Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
This class was apparently intended to hold an array of sound objects of which on request one would randomly be played. It does not seem to work. This class may not have been complete by the release of UT2003.
- String Package (deprecated)
- float TotalLikelihood (const, transient, native)
- Sound RenderedSound (const, transient)
- array<Sound> Sounds (native)