Legacy:Sound

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UT2003 :: Object >> Sound (Package: Engine)

A reference to a sound within a sound package. A list of sound packages and the sound effects within them can be found in UnrealEd's Sound Browser. A common use of the Sound class is:

The Following Example Can Be Used If You Want To Use A Variable:

class MyActor extends Actor;

var Sound TheSound;

function SomeFunction()
{
  PlaySound( TheSound );
}

defaultproperties
{
  TheSound = Sound 'MySoundPackage.MySoundGroup.MySound'
}

The Following Example Can Be Used If You Don't Want A Variable:

class MyClass extends MyActor;

#exec OBJ LOAD FILE="..\Sounds\MySoundPackage.uax" //This may or may not require you to put this line in.

function SomeOtherFunction()
{
  PlaySound(sound'MySoundPackage.MySound')
}

DefaultProperties
{
}

For this class in UT see Sound (UT).

Properties

Sound Group

float Likelihood (native)
float BaseRadius
float VelocityScale

Hidden

byte Data[48] (native, const)
Script comment: "sizeof (FSoundData) :("
Name FileType (native, const)
String FileName (native, const)
int OriginalSize (native, const)
float Duration (native, const)
int Handle (native, const)
int Flags (native, const)

Known Subclasses

Related Topics