My program doesn't have bugs. It just develops random features.
Legacy:Sweavo/CarJack
This idea has been knocking around for ages, years even. Tempted to make a start on it in December. Time will tell!
2007/11/24[edit]
Been banging my head on vehicles for a bit tonight. Turns out the gametype needs bAllowVehicles. Duh.
2007/11/20[edit]
From Inbox of all places, found a start of how to create a gametype.
class CarJackMatch extends TeamGame; defaultproperties { GameName="CarJack" Acronym="CJ" MapPrefix="CJ" Description="Kagato's mad scramble for all the cars in the map" }
Not convinced TeamGame is the right base class, VCTF may be a better idea, or Onslaught. Have to wait until I've seen those classes up close.
Also have taken VCTF-GhettoFabulous and started to change it to CJ-GhettoFabulous by creating two garage spaces. God I hate UED!
2007/11/19[edit]
How's this for a plan?:
- Make a test map that looks like a carjack map. Make it VCTF, nice and simple, with two garages, some terrain, and a lavapool or something (because we want to make sure we can't get vehs stuck forever)
- A GarageVolume actor needs to be created that can be placed in the maps and used to detect when a team has captured a veh
- CJ gametype to implement the rules
- CJ vehicles to start implementing indestructiblity and jackability
After that it should be a process of iteration and refinement.
Who's in? My mapping skills are poor, coding rusty, but I feel like this could be done in a month.
Kamek: I'd be glad to help in any way I can during some of my spare time. I can do coding, or converting maps from other gametypes to CJ.
Kirk: I'm interested. My skills particular to Unreal are not too awesome but not too shabby. I'd like some more working with it. Check out Kirk for contact details if required :P