Always snap to grid

Difference between revisions of "Legacy:Unreal Engine"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
m
m (Reverted edits by Kunaguers (Talk) to last revision by 00zX)
 
Line 25: Line 25:
 
* [[Legacy:Topics On Mapping|Topics On Mapping]]
 
* [[Legacy:Topics On Mapping|Topics On Mapping]]
 
* [[Legacy:Making Mods|Making Mods]] and [[Legacy:Mutator Topics|Mutator Topics]]  
 
* [[Legacy:Making Mods|Making Mods]] and [[Legacy:Mutator Topics|Mutator Topics]]  
* [http://www.grosir-kosmetik.com/6-baby-pink-cream-pemutih-kulit Baby Pink]
 
* [http://www.raywhitesemarang.com Properti Semarang]
 
* [http://vamostech.com/gps-tracking GPS Tracking]
 
* [http://vamostech.com/gps-tracking GPS Tracker]
 
* [http://www.tiraimodern.com/product/vertical-blind Harga Vertical Blind]
 
  
 
==Versions==
 
==Versions==

Latest revision as of 07:45, 29 August 2013

The Unreal Engine is the core software at the heart of UT, UT2003 and other games.


It has a two-tier structure:

  1. the C++ code, which in Unreal we call the "native" stuff. This handles all the low-level stuff and platform-specific things. It runs a Wikipedia:virtual machine similar to the Wikipedia:Java virtual machine, on which runs...
  2. the UnrealScript stuff. This is an object-oriented language that looks similar to Java or Javascript.

Most work with the engine is done in UnrealScript.

Overview[edit]

Versions[edit]

Files[edit]

General[edit]

Object Physics[edit]

Suggested Overview Topics[edit]

  • Kinematics
  • Classical Dynamics Theory for Rigid Bodies
  • Interpolation
  • Particle Animation
  • Algorithms

Discussion[edit]

Bob_The_Beheader: Maybe link to an external site (like, from a university) on advanced physics for these topics??? ...except particle animation... but this is definately not what I learned in high school... :)

SuperApe: This page needs updating pretty badly. Many of the Overview pages are available now.