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Legacy:VitalOverdose/ONSVehicleSpeedTrap
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< Legacy:VitalOverdose
Revision as of 04:12, 21 November 2007 by 84-45-226-149.no-dns-yet.enta.net (Talk)
Contents
Overview
This custom class is a trigger that tests the speed of an ONSVehicle against a value set by the mapper in unrealed.
Method
The test against the value set can be greater than or lesser than. Its a boolean variable (true/false) and is set to greater than as a default and can set by the mapper in unrealed.
Once the condition has been me the ONSVehicleSpeedTrap will trigger itself, calling whatever is in its event field like any other trigger.
- Can Test For > or < lower than the speed set by the mapper.
- Triggers self when condition is met.
Note
Max speed for an RV is about 1000.
The script
//----------------------------------------------------------- //ONSVehicleSpeedTrap : a trigger based actor that tests the speed of a vehicle. //By VitalOverdose //http://WWW.VitalOverdose.com //Updated Oct 2007 //----------------------------------------------------------- class ONSVehicleSpeedTrap extends Triggers; var () float TestSpeed; var () bool bLessThan; // Generic function : overwriting function Touch(actor other) { local float VehicleVelocity; local ONSVehicle VehicleToTest; if (!other.isa('ONSVehicle')) return; VehicleToTest = ONSVehicle(Other); VehicleVelocity = Vsize(VehicleToTest.Velocity); if (((bLessThan == true) && (VehicleVelocity < TestSpeed)) || ((bLessThan == false) && (VehicleVelocity > TestSpeed))) Triggerevent(event,self,instigator); Super.Touch(Other); // all the code from the parent function of the same name is added in here }
Easy to embed into a level
This script can be downloaded here : MyLevel.u or ONSVehicleSpeedTrap.uc
Related
VitalOverdose/ONSVehicleBooster