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Difference between revisions of "Legacy:VolumetricBuilder"

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It is used for making decorations like torches and chains. Just pick a texture and click and it will for 2 sheets that intersect each other at 90 degrees in the middle.
 
It is used for making decorations like torches and chains. Just pick a texture and click and it will for 2 sheets that intersect each other at 90 degrees in the middle.
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==Properties==
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These properties are available to edit.
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; float Height :
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; float Radius :
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; int NumSheets :
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; name GroupName :
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==Functions==
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; BuildVolumetric( int Direction, int NumSheets, float Height, float Radius ) :
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; bool Build() : If NumSheets is less than 2, Height or Radius is less than or equal to zero, returns <tt>BadParameters()</tt>.  Otherwise, calls </tt>BeginBrush( true, GroupName )</tt>, <tt>BuildVolumetric( +1, NumSheets, Height, Radius )</tt> and returns <tt>EndBrush()</tt>.
  
 
[[Category:Legacy Class (UT)|{{PAGENAME}}]]
 
[[Category:Legacy Class (UT)|{{PAGENAME}}]]
 
[[Category:Legacy Class (UT2003)|{{PAGENAME}}]]
 
[[Category:Legacy Class (UT2003)|{{PAGENAME}}]]
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[[Category:Legacy Class (UT2004)|{{PAGENAME}}]]

Latest revision as of 12:09, 2 January 2006

Object >> BrushBuilder >> VolumetricBuilder (Package: Editor)

The Volumetric brushbuilder is one of the built-in UnrealEd brushbuilders. It is the button on the bottom right of the builder section of Unreal Ed.

It is used for making decorations like torches and chains. Just pick a texture and click and it will for 2 sheets that intersect each other at 90 degrees in the middle.

Properties[edit]

These properties are available to edit.

float Height 
float Radius 
int NumSheets 
name GroupName 

Functions[edit]

BuildVolumetric( int Direction, int NumSheets, float Height, float Radius ) 
bool Build() 
If NumSheets is less than 2, Height or Radius is less than or equal to zero, returns BadParameters(). Otherwise, calls BeginBrush( true, GroupName ), BuildVolumetric( +1, NumSheets, Height, Radius ) and returns EndBrush().