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Difference between revisions of "Legacy:VolumetricBuilder"
From Unreal Wiki, The Unreal Engine Documentation Site
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It is used for making decorations like torches and chains. Just pick a texture and click and it will for 2 sheets that intersect each other at 90 degrees in the middle. | It is used for making decorations like torches and chains. Just pick a texture and click and it will for 2 sheets that intersect each other at 90 degrees in the middle. | ||
+ | |||
+ | ==Properties== | ||
+ | |||
+ | These properties are available to edit. | ||
+ | ; float Height : | ||
+ | ; float Radius : | ||
+ | ; int NumSheets : | ||
+ | ; name GroupName : | ||
+ | |||
+ | ==Functions== | ||
+ | ; BuildVolumetric( int Direction, int NumSheets, float Height, float Radius ) : | ||
+ | ; bool Build() : If NumSheets is less than 2, Height or Radius is less than or equal to zero, returns <tt>BadParameters()</tt>. Otherwise, calls </tt>BeginBrush( true, GroupName )</tt>, <tt>BuildVolumetric( +1, NumSheets, Height, Radius )</tt> and returns <tt>EndBrush()</tt>. | ||
[[Category:Legacy Class (UT)|{{PAGENAME}}]] | [[Category:Legacy Class (UT)|{{PAGENAME}}]] | ||
[[Category:Legacy Class (UT2003)|{{PAGENAME}}]] | [[Category:Legacy Class (UT2003)|{{PAGENAME}}]] | ||
+ | [[Category:Legacy Class (UT2004)|{{PAGENAME}}]] |
Latest revision as of 12:09, 2 January 2006
Object >> BrushBuilder >> VolumetricBuilder (Package: Editor)
The Volumetric brushbuilder is one of the built-in UnrealEd brushbuilders. It is the button on the bottom right of the builder section of Unreal Ed.
It is used for making decorations like torches and chains. Just pick a texture and click and it will for 2 sheets that intersect each other at 90 degrees in the middle.
Properties[edit]
These properties are available to edit.
- float Height
- float Radius
- int NumSheets
- name GroupName
Functions[edit]
- BuildVolumetric( int Direction, int NumSheets, float Height, float Radius )
- bool Build()
- If NumSheets is less than 2, Height or Radius is less than or equal to zero, returns BadParameters(). Otherwise, calls BeginBrush( true, GroupName ), BuildVolumetric( +1, NumSheets, Height, Radius ) and returns EndBrush().