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Difference between revisions of "Legacy:VolumetricBuilder"

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It is used for making decorations like torches and chains. Just pick a texture and click and it will for 2 sheets that intersect each other at 90 degrees in the middle.
 
It is used for making decorations like torches and chains. Just pick a texture and click and it will for 2 sheets that intersect each other at 90 degrees in the middle.
 
==Properties==
 
 
These properties are available to edit.
 
; float Height :
 
; float Radius :
 
; int NumSheets :
 
; name GroupName :
 
 
==Functions==
 
; BuildVolumetric( int Direction, int NumSheets, float Height, float Radius ) :
 
; bool Build() : If NumSheets is less than 2, Height or Radius is less than or equal to zero, returns <tt>BadParameters()</tt>.  Otherwise, calls </tt>BeginBrush( true, GroupName )</tt>, <tt>BuildVolumetric( +1, NumSheets, Height, Radius )</tt> and returns <tt>EndBrush()</tt>.
 
  
 
[[Category:Legacy Class (UT)|{{PAGENAME}}]]
 
[[Category:Legacy Class (UT)|{{PAGENAME}}]]
 
[[Category:Legacy Class (UT2003)|{{PAGENAME}}]]
 
[[Category:Legacy Class (UT2003)|{{PAGENAME}}]]
[[Category:Legacy Class (UT2004)|{{PAGENAME}}]]
 

Revision as of 22:42, 21 July 2004

Object >> BrushBuilder >> VolumetricBuilder (Package: Editor)

The Volumetric brushbuilder is one of the built-in UnrealEd brushbuilders. It is the button on the bottom right of the builder section of Unreal Ed.

It is used for making decorations like torches and chains. Just pick a texture and click and it will for 2 sheets that intersect each other at 90 degrees in the middle.