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Difference between revisions of "Legacy:WarLord"
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− | {{classbox|[[Legacy:Actor|Actor]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> [[Legacy:ScriptedPawn|ScriptedPawn]] >> Warlord}} | + | {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> [[Legacy:ScriptedPawn|ScriptedPawn]] >> Warlord}} |
− | [[Image:Legacy_scriptedpawn.warlord.jpeg|center|A typical Warlord. A Skaarj Berserker probably comes up to about the shoulders of a Warlord in terms of height.]] | + | {{classbox| [[Legacy:UT2004|UT2004]] :: [[Legacy:Actor|Actor]] >> [[Legacy:Pawn|Pawn]] >> [[Legacy:UnrealPawn|UnrealPawn]] >> [[Legacy:XPawn|xPawn]] >> [[Legacy:Monster|Monster]] >> Warlord (Package: SkaarjPack)}} |
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+ | [[Image:Legacy_scriptedpawn.warlord.jpeg|center|<i>A typical Warlord. A Skaarj Berserker probably comes up to about the shoulders of a Warlord in terms of height.</i>]] | ||
The Warlord is something of a natural-born military general among the Skaarj. It bears a number of resemblances to a Skaarj Trooper in its bodily structure and battle tactics, but this really is a unique enemy in the Unreal universe. The Warlord is armed with a low-recoil Rocket Launcher, because the recoil from a typical eightball gun would probably interfere with the Warlord during flight. In particular, the Warlord demonstrates itself to be a very agile warrior, typically choosing to dodge slow-moving projectiles while in the air. | The Warlord is something of a natural-born military general among the Skaarj. It bears a number of resemblances to a Skaarj Trooper in its bodily structure and battle tactics, but this really is a unique enemy in the Unreal universe. The Warlord is armed with a low-recoil Rocket Launcher, because the recoil from a typical eightball gun would probably interfere with the Warlord during flight. In particular, the Warlord demonstrates itself to be a very agile warrior, typically choosing to dodge slow-moving projectiles while in the air. | ||
− | + | ==Properties== | |
+ | ; StrikeDamage: This byte variable determines the base amount of damage that the Warlord does whenever it needs to take a swat at an enemy in melee combat. | ||
+ | ; bTeleportWhenHurt: Can be used to make the Warlord act differently when it has been killed. Instead of screaming and dying the way it normally would, a Warlord that is told to teleport when hurt will simply stop fighting and play and animation that makes it appear to be acting a personal teleportation device. The Warlord will then disappear from the map in a way that makes it look like it teleported away. | ||
+ | |||
+ | ===Orders=== | ||
+ | ; Mutilating: The Warlord will stand in place playing animations for hitting, kicking, and eating from an object in front of it. When the Warlord's attention is acquired by a player, then it will stop executing these orders. It will follow its AlarmTags if it has any, otherwise it will taunt the player and then engage him in combat. | ||
+ | |||
+ | ==Related Topics== | ||
+ | * [[Legacy:Monster Support|Monster Support]] | ||
+ | * [[Legacy:Invasion|Invasion]] (UT2004 gametype) | ||
− | + | [[Category:Legacy Class (UT)|{{PAGENAME}}]] | |
+ | [[Category:Legacy Class (UT2004)|{{PAGENAME}}]] |
Latest revision as of 13:31, 22 May 2015
The Warlord is something of a natural-born military general among the Skaarj. It bears a number of resemblances to a Skaarj Trooper in its bodily structure and battle tactics, but this really is a unique enemy in the Unreal universe. The Warlord is armed with a low-recoil Rocket Launcher, because the recoil from a typical eightball gun would probably interfere with the Warlord during flight. In particular, the Warlord demonstrates itself to be a very agile warrior, typically choosing to dodge slow-moving projectiles while in the air.
Properties[edit]
- StrikeDamage
- This byte variable determines the base amount of damage that the Warlord does whenever it needs to take a swat at an enemy in melee combat.
- bTeleportWhenHurt
- Can be used to make the Warlord act differently when it has been killed. Instead of screaming and dying the way it normally would, a Warlord that is told to teleport when hurt will simply stop fighting and play and animation that makes it appear to be acting a personal teleportation device. The Warlord will then disappear from the map in a way that makes it look like it teleported away.
Orders[edit]
- Mutilating
- The Warlord will stand in place playing animations for hitting, kicking, and eating from an object in front of it. When the Warlord's attention is acquired by a player, then it will stop executing these orders. It will follow its AlarmTags if it has any, otherwise it will taunt the player and then engage him in combat.
Related Topics[edit]
- Monster Support
- Invasion (UT2004 gametype)