Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Legacy:Monster Support
From Unreal Wiki, The Unreal Engine Documentation Site
This is the main topic for Monster Support. Monsters are defined as Non-Player Characters whose sole purpose is to hunt down and attack player enemies.
Overview[edit]
In UT, ScriptedPawns handled the AI for NPCs, including Monsters. In UT200x, this scheme was replaced with the coordination of a Pawn class and a Controller (ScriptedController) class. In UT2004, Monsters (available in the Invasion gametype) are implemented with a Monster subclass and a MonsterController.
Tutorials[edit]
- Basic ScriptedPawn Tutorial – A tutorial that sets up a UT NPC (Monster) via ScriptedPawn.
- A UT2004 Monster Tutorial – A tutorial to implement UT2004 Monsters for any gametype.
Related Topics[edit]
- Artificial Intelligence – Super topic on all AI (bots, NPCs, etc)
- Bot Support (UT) – There's some ScriptedPawn stuff on this page.
- NPC Support – Design and creation of custom NPCs
- ScriptedPawns (Unreal Monster parent class)
- AlarmPoint
- Pawn (UT)/AI Functions
- An AI Concept – Exploration of a custom Monster AI construct
- Basic Pawn Scripting Tutorial
- Pawn Scripting Reference and AI Scripting Reference (identical pages)
- AIScript
- ScriptedSequence
- Using a ScriptedSequence to create MonsterFactories
- UnrealScriptedSequence – Using ScriptedActions on Pawns
- Creating and using ScriptedActions
- A complete list of ScriptedActions.
- Monster (UT2004 Monster Pawn parent class)
- MonsterController (UT2004 Controller class for Monsters)
Custom Content[edit]
- Old Skool Monsta Toolz – A mod/mapping toolset for implementing complex monster behavior in UT2004.
Discussion[edit]
SuperApe: Reworked. What do you think?
Category:Legacy To Do – Lots of work to do. (see discussion above)