Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Difference between revisions of "Legacy:WarheadLauncher"

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{{classbox|[[Legacy:Actor|Actor]] >> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Weapon (UT)|Weapon (UT)]] >> [[Legacy:TournamentWeapon|TournamentWeapon]] >> WarheadLauncher}}
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{{classbox|[[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Weapon (UT)|Weapon (UT)]] >> [[Legacy:TournamentWeapon|TournamentWeapon]] >> WarheadLauncher (Package: Botpack)}}
  
 
"WarheadLauncher" is the name used in the UT code for the Redeemer. Presumably the name came after the weapon was actually coded.
 
"WarheadLauncher" is the name used in the UT code for the Redeemer. Presumably the name came after the weapon was actually coded.
  
 
It uses [[Legacy:WarHeadAmmo|WarHeadAmmo]] as ammo class and [[Legacy:WarShell|WarShell]] and [[Legacy:GuidedWarShell|GuidedWarShell]] as projectile classes. The guiding code is not part of the weapon's script, WarheadLauncher only passes PostRender calls to the current GuidedWarShell.
 
It uses [[Legacy:WarHeadAmmo|WarHeadAmmo]] as ammo class and [[Legacy:WarShell|WarShell]] and [[Legacy:GuidedWarShell|GuidedWarShell]] as projectile classes. The guiding code is not part of the weapon's script, WarheadLauncher only passes PostRender calls to the current GuidedWarShell.
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[[Category:Legacy Class (UT)|{{PAGENAME}}]]

Latest revision as of 11:09, 23 May 2003

UT :: Actor (UT) >> Inventory (UT) >> Weapon (UT) >> TournamentWeapon >> WarheadLauncher (Package: Botpack)

"WarheadLauncher" is the name used in the UT code for the Redeemer. Presumably the name came after the weapon was actually coded.

It uses WarHeadAmmo as ammo class and WarShell and GuidedWarShell as projectile classes. The guiding code is not part of the weapon's script, WarheadLauncher only passes PostRender calls to the current GuidedWarShell.