Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

Difference between revisions of "Legacy:WarheadLauncher"

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{{classbox|[[Legacy:Actor|Actor]] >> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Weapon (UT)|Weapon (UT)]] >> [[Legacy:TournamentWeapon|TournamentWeapon]] >> WarheadLauncher}}
 
{{classbox|[[Legacy:Actor|Actor]] >> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Weapon (UT)|Weapon (UT)]] >> [[Legacy:TournamentWeapon|TournamentWeapon]] >> WarheadLauncher}}
  
The "WarheadLauncher" is the name used in the UT code for the Redeemer, presumably the name came after the weapon was actually coded.
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"WarheadLauncher" is the name used in the UT code for the Redeemer. Presumably the name came after the weapon was actually coded.
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It uses [[Legacy:WarHeadAmmo|WarHeadAmmo]] as ammo class and [[Legacy:WarShell|WarShell]] and [[Legacy:GuidedWarShell|GuidedWarShell]] as projectile classes. The guiding code is not part of the weapon's script, WarheadLauncher only passes PostRender calls to the current GuidedWarShell.

Revision as of 04:49, 1 August 2002

Actor >> Inventory (UT) >> Weapon (UT) >> TournamentWeapon >> WarheadLauncher

"WarheadLauncher" is the name used in the UT code for the Redeemer. Presumably the name came after the weapon was actually coded.

It uses WarHeadAmmo as ammo class and WarShell and GuidedWarShell as projectile classes. The guiding code is not part of the weapon's script, WarheadLauncher only passes PostRender calls to the current GuidedWarShell.