I love the smell of UnrealEd crashing in the morning. – tarquin
Legacy:XFallingVolume
From Unreal Wiki, The Unreal Engine Documentation Site
The XFallingVolume sets where you die when you're falling off the edge of the map or building. Now if someone runs off the edge of the building they will fall and then die when they reach the box. (the box will be invisble of course)
This volume actually just damages the player (very heavily), and applies the death messege "Player left a small crater". For game styles such as Onslaught mode, boosting the damage rate in the volume properties will prevent a falling tank from surviving, or taking quite some time to die.
Due to the damaging type of this volume, when the player dies, they usually gib. To kill the player without gibs, see Killing Without Gibbing
Related Topics[edit]
- Add a Volume for how to add one to your map
- Working With Volumes for how to use.