I love the smell of UnrealEd crashing in the morning. – tarquin

Legacy:XWeaponBase

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2003 :: Actor >> xPickUpBase >> xWeaponBase

This class is used to spawn weapons on a xPickUpBase.

Properties[edit]

Main[edit]

class<Weapon> WeaponType 
This is the weapon class that will be spawned.

Notes[edit]

In UT2004* not always * these all display the wrong texture by default. To fix:

  1. Select all actors of this type
  2. Open the properties and clear both of the Display -> Skins array entries.

Starweaver: The NewPickupBases editor console command mentioned in comments in the xPickupBase script comments will also fix the skin problems for all placed bases, though I don't know what other effects it might have.

Kirk: That command replaces all pickup meshes with a totally new one, added in UT2004.