I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
Legacy:XWeaponBase
From Unreal Wiki, The Unreal Engine Documentation Site
This class is used to spawn weapons on a xPickUpBase.
Properties[edit]
Main[edit]
- class<Weapon> WeaponType
- This is the weapon class that will be spawned.
Notes[edit]
In UT2004* not always * these all display the wrong texture by default. To fix:
- Select all actors of this type
- Open the properties and clear both of the Display -> Skins array entries.
Starweaver: The NewPickupBases editor console command mentioned in comments in the xPickupBase script comments will also fix the skin problems for all placed bases, though I don't know what other effects it might have.
Kirk: That command replaces all pickup meshes with a totally new one, added in UT2004.