My program doesn't have bugs. It just develops random features.

Difference between revisions of "Legacy talk:Chain Of Events When Spawning Actors"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
(AlwaysRelevant() in UT?: it's AlwaysKeep())
m (AlwaysRelevant() in UT?)
 
Line 8: Line 8:
  
 
:The function is called AlwaysKeep() in all generations of UT. —[[User:Wormbo|Wormbo]] 07:10, 23 June 2016 (EDT)
 
:The function is called AlwaysKeep() in all generations of UT. —[[User:Wormbo|Wormbo]] 07:10, 23 June 2016 (EDT)
 +
::Section [[Legacy:Chain_Of_Events_When_Spawning_Actors#...in_UT|...in_UT]] updated. IDK if this correction is needed for section [[Legacy:Chain_Of_Events_When_Spawning_Actors#...in UT2003|...in UT2003]] also. --[[User:SeriousBarbie|SeriousBarbie]] ([[User talk:SeriousBarbie|talk]]) 11:20, 23 June 2016 (EDT)

Latest revision as of 08:20, 23 June 2016

AlwaysRelevant() in UT?[edit]

See this section: ...in UT IsRelevant() first calls the base mutator's AlwaysRelevant() function I may be wrong, but there is no AlwaysRelevant() function in UT, only bool variable bAlwaysRelevant. (PS: the nowiki tag does not work) --SeriousBarbie (talk) 23:19, 21 June 2016 (EDT)

The function is called AlwaysKeep() in all generations of UT. —Wormbo 07:10, 23 June 2016 (EDT)
Section ...in_UT updated. IDK if this correction is needed for section ...in UT2003 also. --SeriousBarbie (talk) 11:20, 23 June 2016 (EDT)