My program doesn't have bugs. It just develops random features.
Difference between revisions of "Legacy talk:Chain Of Events When Spawning Actors"
From Unreal Wiki, The Unreal Engine Documentation Site
(→AlwaysRelevant() in UT?: it's AlwaysKeep()) |
m (→AlwaysRelevant() in UT?) |
||
Line 8: | Line 8: | ||
:The function is called AlwaysKeep() in all generations of UT. —[[User:Wormbo|Wormbo]] 07:10, 23 June 2016 (EDT) | :The function is called AlwaysKeep() in all generations of UT. —[[User:Wormbo|Wormbo]] 07:10, 23 June 2016 (EDT) | ||
+ | ::Section [[Legacy:Chain_Of_Events_When_Spawning_Actors#...in_UT|...in_UT]] updated. IDK if this correction is needed for section [[Legacy:Chain_Of_Events_When_Spawning_Actors#...in UT2003|...in UT2003]] also. --[[User:SeriousBarbie|SeriousBarbie]] ([[User talk:SeriousBarbie|talk]]) 11:20, 23 June 2016 (EDT) |
Latest revision as of 08:20, 23 June 2016
AlwaysRelevant() in UT?[edit]
See this section: ...in UT IsRelevant() first calls the base mutator's AlwaysRelevant() function I may be wrong, but there is no AlwaysRelevant() function in UT, only bool variable bAlwaysRelevant. (PS: the nowiki tag does not work) --SeriousBarbie (talk) 23:19, 21 June 2016 (EDT)
- The function is called AlwaysKeep() in all generations of UT. —Wormbo 07:10, 23 June 2016 (EDT)
- Section ...in_UT updated. IDK if this correction is needed for section ...in UT2003 also. --SeriousBarbie (talk) 11:20, 23 June 2016 (EDT)