Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
From Unreal Wiki, The Unreal Engine Documentation Site
- Keep in mind this page may have been written from a UT perspective and the class is part of the Botpack package. You can see it on CTF-Face, where DistanceViewTriggers are placed on the top of the towers, which are triggered by TeamTriggers on the top and bottom of the other tower. Yes, should also work on subclasses of Legacy:Bots and Legacy:ScriptedPawn, because it triggers the affected Pawns and only those three Pawn subclasses implement Trigger() logic, but those other Pawn types are less likely to do sniping tasks, which is what the DistanceViewTrigger seems to be designed for. —Wormbo 04:05, 25 December 2015 (EST)