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Difference between revisions of "Legacy talk:TeamCannon"
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== Automatic Attacking State == | == Automatic Attacking State == | ||
I noticed that some space (~ 5 [[UU]]) is needed between the TeamCannon and the ceiling to have it going into state attacking automatically. If it is too close to the ceiling it will attack only if it takes damage by a player. --[[User:SeriousBarbie|SeriousBarbie]] 02:26, 6 March 2015 (UTC) | I noticed that some space (~ 5 [[UU]]) is needed between the TeamCannon and the ceiling to have it going into state attacking automatically. If it is too close to the ceiling it will attack only if it takes damage by a player. --[[User:SeriousBarbie|SeriousBarbie]] 02:26, 6 March 2015 (UTC) | ||
+ | :To have it more precise: Set ''CollisionHeight'' from 22 to 16 and align [[Legacy:Collision Cylinder|collision cylinder]] to ceiling. --[[User:SeriousBarbie|SeriousBarbie]] ([[User talk:SeriousBarbie|talk]]) 21:10, 7 April 2016 (EDT) |
Latest revision as of 18:10, 7 April 2016
Automatic Attacking State[edit]
I noticed that some space (~ 5 UU) is needed between the TeamCannon and the ceiling to have it going into state attacking automatically. If it is too close to the ceiling it will attack only if it takes damage by a player. --SeriousBarbie 02:26, 6 March 2015 (UTC)
- To have it more precise: Set CollisionHeight from 22 to 16 and align collision cylinder to ceiling. --SeriousBarbie (talk) 21:10, 7 April 2016 (EDT)