I don't need to test my programs. I have an error-correcting modem.
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- 18:58, 11 December 2010 Crusha (Talk | contribs) uploaded File:SaveSystemKismet.png (Preview of all Kismet-SeqActions of my SaveSystem)
- 06:37, 11 December 2010 Crusha (Talk | contribs) uploaded a new version of File:SaveSystemTestMap.jpg (Slightly better quality.)
- 06:33, 11 December 2010 Crusha (Talk | contribs) uploaded File:SaveSystemTestMap.jpg (A test level I quickly put together in the UDK to show how to use my UltimateSaveSystem in order to let the player respawn at a checkpoint read from a file.)
- 05:56, 11 December 2010 Crusha (Talk | contribs) uploaded File:DeleteFiles.png (A Kismet sequence I put together for my tutorial about the UltimateSaveSystem.)
- 05:56, 11 December 2010 Crusha (Talk | contribs) uploaded File:LoadFiles.png (A Kismet sequence I put together for my tutorial about the UltimateSaveSystem.)
- 05:55, 11 December 2010 Crusha (Talk | contribs) uploaded File:SaveFiles.png (A Kismet sequence I put together for my tutorial about the UltimateSaveSystem.)
- 05:54, 11 December 2010 Crusha (Talk | contribs) uploaded File:TestMap.jpg (A test level I quickly put together in the UDK to show how to use my UltimateSaveSystem in order to let the player respawn at a checkpoint read from a file.)
- 14:01, 10 June 2010 Crusha (Talk | contribs) moved page User:Crusha/UltimateMappingTools/KarmaThing to UE2:KarmaThing (I think this thing should have it's own common page.)
- 14:36, 8 June 2010 Crusha (Talk | contribs) moved page User:Crusha/VIPlayerEventGate to User:Crusha/UltimateMappingTools/VIPlayerEventGate
- 08:41, 30 March 2010 Crusha (Talk | contribs) moved page ProjectileSpawner to Legacy:ProjectileSpawner (I was not familiar with the Legacy system of the wiki.)
- 05:53, 22 March 2009 User account Crusha (Talk | contribs) was created