Search results

From Unreal Wiki, The Unreal Engine Documentation Site
View (previous 20 | ) (20 | 50 | 100 | 250 | 500)

Page title matches

    Page text matches

    • ...[Legacy:UnrealEd Interface|UnrealEd Interface]] menus in other windows and context menus, see [[Legacy:UnrealEd Menus|UnrealEd Menus]]. If you right-click on an actor, brush, or surface, you'll get one of these: ...
      2 KB (326 words) - 12:08, 5 June 2004
    • To '''add an actor''' to your map: Open the [[Legacy:Actor Class Browser|Actor Class Browser]]: either ...
      2 KB (301 words) - 04:01, 16 November 2008
    • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> BlockPlayer (Package: E ...t above the playing field. There are several problems with the BlockPlayer actor however that I'll go over here: ...
      1 KB (188 words) - 02:17, 27 May 2003
    • The '''Actor Class Browser''' is one of several [[Legacy:Resource Browser|Resource Brows The basics of working with actors are covered in [[Legacy:Actor Overview|Actor Overview]]. ...
      3 KB (494 words) - 15:43, 18 March 2004
    • [[Image:Legacy_interface-Ed3-actorbrowser.png|center|'''Actor Classes Browser''']] ==The Actor Classes Browser== ...
      6 KB (889 words) - 10:46, 20 September 2008
    • ...can be conveniently set via the [[Legacy:Actor Context Menu|Actor Context Menu]]. * Now right-click on the mover and in the context menu do: Movers -> Key 1 ...
      5 KB (883 words) - 03:35, 22 April 2007
    • #* Right-click to get the [[Legacy:Actor Context Menu|Actor Context Menu]] and choose ''Pivot'' -> ''Place Pivot Snapped Here'' (you may also use '' ...egacy:Brush|brush]]es to get the [[Legacy:Actor Context Menu|Actor Context Menu]] and choose ''Convert'' -> ''To Static Mesh'' ...
      3 KB (503 words) - 07:37, 14 April 2009
    • * For how to set the properties of an actor, see [[Legacy:Set The Following Properties|Set The Following Properties]] * For more on working with actors in general, see [[Legacy:Actor Overview|Actor Overview]]. ...
      4 KB (634 words) - 07:37, 30 November 2003
    • ...ot coincide with the geographical center of the graphics rendered for that actor. Usually static meshes and brushes are more or less centered around their p ...actor refers to the location of its pivot. The ''PrePivot'' property of an actor is the vector offset of the pivot from its location stored in its mesh, or ...
      3 KB (535 words) - 20:14, 7 January 2017
    • Under [[Legacy:Viewport Caption Context Menu|Viewport Caption Context Menu]] -> View there's a list of types of things that can be hidden or shown. Use the actor visibility set of buttons in the [[Legacy:Toolbox|toolbox]] to hide or show ...
      3 KB (601 words) - 14:18, 31 August 2005
    • ...other day saying why didn't intersecting an actor work to create a moving actor) ...template is a single brush, use [[Legacy:Brush Context Menu|Brush Context Menu]] -> Polygons -> To Brush. ...
      8 KB (1,366 words) - 20:04, 28 December 2005
    • #* [[Legacy:UnrealEd Main Menu|UnrealEd Main Menu]] -> View -> Static Mesh Browser # Do [[Legacy:Static Mesh Browser Menu|Static Mesh Browser Menu]] -> File -> Open, select the package you want, click '''Open'''. (If you'v ...
      3 KB (471 words) - 19:15, 23 April 2016
    View (previous 20 | ) (20 | 50 | 100 | 250 | 500)