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- ...[Legacy:UnrealEd Interface|UnrealEd Interface]] menus in other windows and context menus, see [[Legacy:UnrealEd Menus|UnrealEd Menus]]. If you right-click on an actor, brush, or surface, you'll get one of these: ...2 KB (326 words) - 12:08, 5 June 2004
- To '''add an actor''' to your map: Open the [[Legacy:Actor Class Browser|Actor Class Browser]]: either ...2 KB (301 words) - 04:01, 16 November 2008
- {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> BlockPlayer (Package: E ...t above the playing field. There are several problems with the BlockPlayer actor however that I'll go over here: ...1 KB (188 words) - 02:17, 27 May 2003
- The '''Actor Class Browser''' is one of several [[Legacy:Resource Browser|Resource Brows The basics of working with actors are covered in [[Legacy:Actor Overview|Actor Overview]]. ...3 KB (494 words) - 15:43, 18 March 2004
- [[Image:Legacy_interface-Ed3-actorbrowser.png|center|'''Actor Classes Browser''']] ==The Actor Classes Browser== ...6 KB (889 words) - 10:46, 20 September 2008
- ...can be conveniently set via the [[Legacy:Actor Context Menu|Actor Context Menu]]. * Now right-click on the mover and in the context menu do: Movers -> Key 1 ...5 KB (883 words) - 03:35, 22 April 2007
- #* Right-click to get the [[Legacy:Actor Context Menu|Actor Context Menu]] and choose ''Pivot'' -> ''Place Pivot Snapped Here'' (you may also use '' ...egacy:Brush|brush]]es to get the [[Legacy:Actor Context Menu|Actor Context Menu]] and choose ''Convert'' -> ''To Static Mesh'' ...3 KB (503 words) - 07:37, 14 April 2009
- * For how to set the properties of an actor, see [[Legacy:Set The Following Properties|Set The Following Properties]] * For more on working with actors in general, see [[Legacy:Actor Overview|Actor Overview]]. ...4 KB (634 words) - 07:37, 30 November 2003
- ...ot coincide with the geographical center of the graphics rendered for that actor. Usually static meshes and brushes are more or less centered around their p ...actor refers to the location of its pivot. The ''PrePivot'' property of an actor is the vector offset of the pivot from its location stored in its mesh, or ...3 KB (535 words) - 20:14, 7 January 2017
- Under [[Legacy:Viewport Caption Context Menu|Viewport Caption Context Menu]] -> View there's a list of types of things that can be hidden or shown. Use the actor visibility set of buttons in the [[Legacy:Toolbox|toolbox]] to hide or show ...3 KB (601 words) - 14:18, 31 August 2005
- ...other day saying why didn't intersecting an actor work to create a moving actor) ...template is a single brush, use [[Legacy:Brush Context Menu|Brush Context Menu]] -> Polygons -> To Brush. ...8 KB (1,366 words) - 20:04, 28 December 2005
- #* [[Legacy:UnrealEd Main Menu|UnrealEd Main Menu]] -> View -> Static Mesh Browser # Do [[Legacy:Static Mesh Browser Menu|Static Mesh Browser Menu]] -> File -> Open, select the package you want, click '''Open'''. (If you'v ...3 KB (471 words) - 19:15, 23 April 2016