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    • '''Constructive Solid Geometry''' (CSG) is a technique for defining a detailed space by building it up gradually with simple shapes. This is what ...ine something simpler. Suppose you have a big sheet of rolled-out dough on a kitchen worktop and some square cookie cutters. You can create an open spac ...
      4 KB (773 words) - 09:06, 15 October 2003
    • ...u through the basic process of creating a mutator that allows you to alter a players health and the number of multi-jumps they can perform. ...alScript Hello World|UnrealScript Hello World]] tutorial we need to create a directory to hold our mutator code. The name of the directory determines t ...
      6 KB (979 words) - 23:50, 17 June 2009
    • This is a [[:Category:Legacy Basic Procedure]] tutorial. <nowiki>[[Legacy:Create A Subclass|Create A Subclass]] of the ClassX, eg "MyClass" in [[Legacy:MyLevel|MyLevel]]</nowik ...
      5 KB (754 words) - 15:16, 11 April 2006
    • ...ifference between Blocking and Colliding is that Colliding actors only get a Touch() event when another object collides with it; Blocking actors also pr ...like bBlockActors, an actor does not need bBlockKarma to ''be blocked'' by a Karma object, it only needs to have bBlockActors set. If bBlockKarma is als ...
      7 KB (1,085 words) - 15:38, 15 August 2010
    • ...es Window|Actor Properties window]], and holds properties for the level as a whole. Open it in one of the following ways: ...[[Legacy:LevelInfo|LevelInfo]], which added automatically but UnrealEd to a new map, but made invisible. AFAIK, the only property group that's relevant ...
      3 KB (468 words) - 01:19, 19 July 2005
    • ''This page is one of a sequence of [[Legacy:Mapping Lessons|Mapping Lessons]].'' ...make the skybox texture visible in the map. To set this property, click on a wall in the 3D preview window, then hit the '''Shift-B''' key combination t ...
      5 KB (877 words) - 09:23, 27 December 2006
    • ...for example, run people over who stepped on the road or get in the way of a player trying to shoot at another. ...ety of civilian skins and animations, and civilian vehicles. But for now, a bunch of brocks driving hellbenders would be cool. ...
      3 KB (630 words) - 13:04, 15 March 2008
    • ...n a way that actually takes confusion away instead of adding to it. Here's a first idea. ; a main topic page : This should only serve as a short introduction and for structuring the whole complex of replication tut ...
      5 KB (802 words) - 16:54, 26 November 2006
    • A [[Legacy:Brush|Brush]] can be one of several flavours: ...pe, add things back in, decide you want the room to be larger and subtract a larger brush, it will remove all solid matter, including that created by yo ...
      2 KB (358 words) - 07:05, 26 November 2006
    • Completely new in version 2 is a commandline version of the documentation ...nning press releases through a spellchecker might be a good idea. :) Fixed a couple words. ...
      6 KB (1,088 words) - 22:23, 21 May 2010
    • * Click a button to forge the red builder brush with the default shape and dimensions * Right-click a button to open the floating Brushbuilder parameters window. ...
      6 KB (828 words) - 07:01, 26 November 2006
    • ...ill be invisible from an exact side-on viewpoint in the game. It can never block players, projectiles or other actors. ...olid]]. The difference this makes is unclear, though some mappers swear by adding decorative sheets (eg draping [[Legacy:CTF|CTF]] banners) as semisolids. ...
      2 KB (349 words) - 07:04, 26 November 2006
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