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- * [[Legacy:Automated Component|automated]] *** [[Legacy:Automated Component|Automated Component]] ...7 KB (752 words) - 14:29, 8 June 2007
- ...y when InitializeControls() is called. (Generally required in order to use automated components when subclassing classes that have Controls members defined in d ; int AnimationCount (noexport, editconst) : Every time a component begins an animation frame, this is increased. ...2 KB (226 words) - 11:32, 22 August 2007
- ...appearance, and whether it's scaled and positioned according to its parent component, in the [[Legacy:Default Properties|default properties]] section. ...uld have to set the properties on the object and then add it to the parent component by calling AppendComponent. ...12 KB (1,842 words) - 15:24, 1 September 2012
- TODO: Update all panels that use this component to save the header column perc's '''[[Variables#Modifiers|Modifiers]]:''' automated ...3 KB (281 words) - 10:11, 17 May 2008
- ...be visable and editable in the Unreal editor without having to derive from Component.<br />'''WARNING:''' when refactoring and changing to instanced old maps wi ...11 KB (1,688 words) - 01:32, 25 October 2007
- ...out all about the [[Legacy:Automated Component|relevance of the automated component]] ...14 KB (1,963 words) - 16:52, 29 April 2010