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- ...cursor, which the mapper shapes and edits before using it to imprint a new brush on the world. The red bruilder brush can be given new shapes with: ...3 KB (456 words) - 07:02, 26 November 2006
- {{classbox|[[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> Brush (Package: Engine)}} {{classbox|[[Legacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> Brush (Package: Engine)}} ...6 KB (867 words) - 01:59, 7 April 2006
- |Toggle brush visibility in the current viewport |Add brush to world ...5 KB (726 words) - 23:19, 9 June 2010
- * Brush width / Texture width * Brush height / Texture height ...11 KB (1,740 words) - 11:49, 20 March 2009
- ...id]], [[Legacy:HUD (UT)|HUD (UT)]], [[Legacy:Red Builder Brush|red builder brush]] or [[Legacy:Pivot|pivot]]. Make the most of the wiki system and link ins * On the other hand, '''link duplication is good.''' It's easy for n00bs to land on technical pages. Give them a lin ...8 KB (1,358 words) - 14:24, 21 January 2006
- ==The different tools and the brush== ...n the 3D [[Legacy:UnrealEd Viewport|UnrealEd viewport]], where the active "brush" is represented by a yellow circle indicating the radius of effec. This yel ...16 KB (2,704 words) - 18:54, 5 February 2009
- ...e probably only used in special cases by UnrealEd, e.g. Template for actor duplication. // Remove the actor's brush, if it has one, because moving brushes are not duplicatable. ...20 KB (2,859 words) - 16:35, 15 February 2016
- ...nstants with different values used for essentially the same thing. This ''duplication'' was causing the code to get a little bulky. ...sion. It was nice to see that they struggled to describe exactly what a ''brush'' was as well. ...56 KB (10,109 words) - 10:44, 28 December 2007