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    • | "%k put a bullet through %o's head." ...
      558 bytes (57 words) - 10:11, 17 May 2008
    • ...name implies, a variety of Scorch effects, like various weapon burn marks, bullet holes, blood splatters, etc. Despite these classes apparently being placeab ...
      630 bytes (89 words) - 02:57, 15 November 2004
    • ;int iReloadWait : Time interval between reloading a bullet. Set '''only''' in your sub-class. ...e more like an assault rifle, rather than a shot gun (per clips versus per bullet/shell). ...
      5 KB (599 words) - 14:32, 8 April 2008
    • | "You got a 50 bullet CAR clip." ...
      1 KB (115 words) - 10:10, 17 May 2008
    • (let's see how inventive your browser is with multiple bullet lists... ;)) ...
      1 KB (144 words) - 07:00, 19 July 2002
    • | "%k put a bullet in %o's skull." ...
      1 KB (130 words) - 10:11, 17 May 2008
    • ...ctivated, gameplay speed will slowdown allowing all players to enter into "Bullet Time" like in the matrix trilogies. ExecMessage = "Bullet Time!" ...
      7 KB (1,072 words) - 12:44, 6 May 2009
    • * DOM-Bullet: Large sized Domination map. ...
      2 KB (262 words) - 01:52, 1 July 2005
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