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- This page covers making [[Legacy:Architecture|Architecture]] the old-fashioned way: with CSG brushe * [[Legacy:2D Shape Editor|2D Shape Editor]], a simple & powerful tool for making more complex shapes ...3 KB (456 words) - 07:02, 26 November 2006
- * [[Legacy:Making Arches|Making Arches]] * [[Legacy:Making Stairs|Making Stairs]] ...6 KB (1,101 words) - 21:05, 23 April 2010
- * [[Legacy:Making A 2D Shape|Making A 2D Shape]] * [[Legacy:Making Arches|Making Arches]] ...6 KB (1,066 words) - 09:36, 23 September 2008
- ...recognition. This is a do's and don'ts list to help you getting started in making 1337 maps, if your already pretty good at mapping (would DavidM read this a * Lighting shouldn't be used just for making your level visible, use it to your advantage. Because UT only has a limited ...8 KB (1,474 words) - 07:52, 24 August 2022
- ...unlikely that one person will be skilled in modelling, texturing, and map making. Instead a team of people are now required to create a single map. ...r is there gothic stuff. So, instead of whining about Epic being lasy, I'm making a gothic pack of Shane_Church.utx. Sure, it'll take time, nut who's got a l ...36 KB (6,434 words) - 06:09, 7 April 2005
- |grey stone bridges, tiles, arches, pillars, some rocks ...ut UnrealEd - The packages are so completely disorganized. Thanks alot for making an attempt to sort them out. I usually have this page opened as well as the ...19 KB (2,710 words) - 06:06, 29 November 2012