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    • This page covers making [[Legacy:Architecture|Architecture]] the old-fashioned way: with CSG brushe * [[Legacy:2D Shape Editor|2D Shape Editor]], a simple & powerful tool for making more complex shapes ...
      3 KB (456 words) - 07:02, 26 November 2006
    • ===Spiral Stairs === ...create pleasing, more realistic terrain. See [[Legacy:Making Terrain (UT)|Making Terrain (UT)]].'' ...
      6 KB (828 words) - 07:01, 26 November 2006
    • * [[Legacy:Making Arches|Making Arches]] * [[Legacy:Making Stairs|Making Stairs]] ...
      6 KB (1,101 words) - 21:05, 23 April 2010
    • ...re humans can; they might not fit some lifts, or be able to negotiate some stairs; and ladders are out of the question. But they are faster than humans, a bi * [[Legacy:Making Mods|Making Mods]] ...
      3 KB (518 words) - 00:18, 5 January 2006
    • Hey everyone I'm new to this site(obviously):P I have been making maps for about 6 years now and have gained quite a good understanding on ho ==Map Making Tips== ...
      4 KB (823 words) - 13:42, 27 July 2006
    • '''strider:''' Hiya Copperman! I didn't know people were still making UT99 maps - that's pretty cool! Anyone have any insights on making the bots jump across gaps consistantly ? ...
      4 KB (789 words) - 01:31, 28 November 2006
    • ...m being... well... <strike>'below average'</strike> crap. After a year of making maps I had about six or so released, a few of them actually being fun to pl ; STR-GorgesNightmare : Created with Insidious for the Stairs gametype. ...
      4 KB (752 words) - 19:08, 28 December 2005
    • ...recognition. This is a do's and don'ts list to help you getting started in making 1337 maps, if your already pretty good at mapping (would DavidM read this a ...dges of platforms whenever possible, it looks a lot cleaner (especially on stairs); ...
      8 KB (1,474 words) - 07:52, 24 August 2022
    • ...n the grid. Get used to checking all the possible vertices of a cube, and making sure you have scaled all polygon-relevant vertices onto the grid before you Scaling complex brushes will have unintended consequences, such as stairs being to large to step on, or polygons stretching larger the farther they a ...
      4 KB (748 words) - 03:37, 25 April 2011
    • ...arning curve is sharp. Even when you know all the functions of the editor, making maps that look good will still take a lot of practice. ...view the results in the various different viewports. As a suggestion: when making your first room, don't make it too humongeous (a common error), or your Pla ...
      8 KB (1,436 words) - 04:53, 8 August 2003
    • ...Static Mesh|static meshes]]. These help the player form a sense of scale, making your bigger spaces seem that much more vast. ...eiling and then opened it up to a huge room giving a sense of grandeur and making that room seem bigger. You can do that in UT too. ...
      25 KB (4,591 words) - 12:36, 3 September 2009
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